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November 20, 2009. 20:43
Neil Blevins - Soulburn 3D Education Page Updated Nov 20th 2009
The Soulburn CG Education Page has been updated:

http://www.neilblevins.com/cg_educa...g_education.htm

* Added a new tutorial called Fractal Noise.
October 18, 2009. 17:52
Neil Blevins - Soulburn 3D Education Page Updated Oct 18th 2009
The Soulburn CG Education Page has been updated:

http://www.neilblevins.com/cg_educa...g_education.htm

* Added a new lesson, Glows That Look Really Hot.
* Added mentalray examples to my Chrome Material Tutorial.
October 12, 2009. 21:35
Neil Blevins - SoulburnScripts Updated Oct 12th 2009
Max script update:

Created one new script:

uVTransfer: Transfers uvs from one object to the next. Useful if you have two identical meshes, but their vertex order is messed up (like perhaps in the situation where you exported the object to a seperate application for uving and that application messed up the vertex order.) This script can transfer the uvs from the new object to your original object in max, even if the order is different. This script may still be a little rough, so make sure to save your scene before you use it, and if you find any models it doesn't work on, let me know so I can try and fix it.

Updated several older scripts, here's the major updates:

imagePlaneMaker: Fixed a bug that shows up if you have max set to use Real World Scale by default.
mirrorObjectAlongAxis: There is a maxscript bug where using the maxOps.CloneNodes function (which this script does) causes not only the objects to be instanced, but their transform controller as well, but only if you're cloning a hierarchy. So if you have say a sphere linked to a dummy, and run the script, then move your sphere, the second sphere will move as well. Hopefully autodesk will fix this bug in a new release, but until then, I added the "Uninstance Transform Controllers?" checkbox. This will uninstance the transform controllers. However, this workaround has the side effect that if you actually meant to have the controllers instanced, it will uninstance them, since the script can't tell whether you meant to have them instanced, or whether they were just instanced due to the maxscript bug.

http://www.neilblevins.com/soulburn...burnscripts.htm

Thanks to everyone for your support.
October 09, 2009. 10:05
Tim Gibson - The Flying Whitie has Landed!
After years of fluffing, I have finally got a website up: www.flyingwhities.com

Go for a looksey, laugh at my typos, cringe at my British-English spelling of 'Honours Degree' and use my contact details to send me spam...
October 03, 2009. 14:52
Neil Blevins - SoulburnScripts Updated Oct 3rd 2009
Max script update:

Updated several older scripts, here's the major updates:

nameManager: Added ability to rename bitmaps themselves inside bitmap maps.
getMatFromSelectedObject: Added error handling for if you don't have any object selected.
materialMover: Fixed a bug found by a user that stopped the script from using the mentalray preset.

http://www.neilblevins.com/soulburn...burnscripts.htm

Thanks to everyone for your support.
 
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